We provide elite technical talent to scale your project seamlessly
Rigorous vetting ensures developers with expert domain knowledge.
Choose from monthly, part-time, or hourly dedicated contracts.
Your intellectual property is fully protected with transparent legal NDAs.
Developers integrated with Jira, Slack, and your workflow.
Minimum 4-hour overlap with your working hours for easy sync.
Continuous feedback loops and regular sprint reviews.
Our 3D Game Artists are highly proficient in these core technologies and methodologies
Scale your developer resources as per your budget and timelines
Full-Time (160 Hours / Month)
Part-Time (80 Hours / Month)
As Needed (Flexible Billing)
Hire and start working with developer resources in less than a week
Detail your required skills, team size, and project duration.
We source matching resumes from our vetted talent pool.
Conduct 1-on-1 direct developer interviews to assess alignment.
Sign agreements and integrate developers into your workflow.
Common questions about hiring our 3D Game Artists
You receive all raw source files (Blend, MB, OBJ, FBX) alongside high-res PBR texture maps (Albedo, Normal, Roughness, Metallic, AO).
Yes. We maintain strict polygon budget limits, create optimized LOD (Level of Detail) setups, and pack textures to reduce mobile memory draw calls.
Yes, our 3D environment artists build modular assets, structural prefabs, terrain pieces, and set dressings ready for engine placement.
Simple props take 1 to 2 days, while complex hard-surface vehicles or modular environment kits range between 5 to 7 production days.
Hire dedicated specialists who integrate directly into your workflows to deliver top-tier code on your schedule.
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