We provide elite technical talent to scale your project seamlessly
Rigorous vetting ensures developers with expert domain knowledge.
Choose from monthly, part-time, or hourly dedicated contracts.
Your intellectual property is fully protected with transparent legal NDAs.
Developers integrated with Jira, Slack, and your workflow.
Minimum 4-hour overlap with your working hours for easy sync.
Continuous feedback loops and regular sprint reviews.
Our Game Rigging Artists are highly proficient in these core technologies and methodologies
Scale your developer resources as per your budget and timelines
Full-Time (160 Hours / Month)
Part-Time (80 Hours / Month)
As Needed (Flexible Billing)
Hire and start working with developer resources in less than a week
Detail your required skills, team size, and project duration.
We source matching resumes from our vetted talent pool.
Conduct 1-on-1 direct developer interviews to assess alignment.
Sign agreements and integrate developers into your workflow.
Common questions about hiring our Game Rigging Artists
We build custom rigs in Autodesk Maya and Blender, utilizing Python scripting for procedural rig assembly when needed.
Yes, we ensure all skeletons have correct joint limits, naming conventions, root bone setups, and compatibility with Unreal's Control Rig or Unity's animation rigging.
Yes, we share rig demo videos showing range of motion (ROM) tests and arrange interview calls.
All rigging files, skin weights, and scripts are fully transferred to you.
Our team uses Slack, Discord, and GitHub to coordinate updates.
Hire dedicated specialists who integrate directly into your workflows to deliver top-tier code on your schedule.
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